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AI Insights · Timothy · October 2024

Top 5 Boxing Games Performance in Qatar Q3 2024

Discover how the top five boxing games performed on a unified platform in Qatar during Q3 2024, with insights into their downloads, revenue, and active user trends.

Top 5 Boxing Games Performance in Qatar Q3 2024

During the third quarter of 2024, the top five boxing games on a unified platform in Qatar showcased varying performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.

Boxing Star: Real Boxing Fight, published by THUMBAGE, saw a fluctuating weekly revenue pattern, starting at around $100 and peaking at $426 in mid-July before settling to $135 by the end of September. Weekly downloads remained relatively stable, ranging from 17K to 28K. The game’s active users hovered mostly around the 120K mark, with slight variations throughout the quarter.

WWE Mayhem, from Reliance Games, experienced a decline in weekly downloads, starting at 74K and dropping to 39K by the end of Q3. Revenue peaked at $366 in mid-July and ended the quarter at $130. Active users showed a gradual decline, from 490K to 453K over the quarter.

Real Boxing 2, by Vivid Games S.A., had a notable increase in downloads towards the end of September, reaching 257K. Revenue fluctuated, peaking at $120 and closing the quarter at $77. Active users rose steadily, starting at 739K and climbing to 987K by the end of the quarter.

I, The One - Fighting Games, published by Azur Interactive Games Limited, showed a significant increase in downloads, peaking at 572K in late August. Revenue saw a substantial rise in August, particularly peaking at $190, before declining to $67 by September's end. Active users reached a high of 1246K in early September, before slightly declining to 1078K.

EA SPORTS™ UFC® 2, from Electronic Arts, experienced a steady increase in revenue towards the end of September, peaking at $114. Downloads remained relatively flat, fluctuating between 37K and 74K. The active user base remained consistent, with minor fluctuations, ending the quarter at 308K.

For more detailed insights into the performance of these boxing games and other applications, visit Sensor Tower for comprehensive analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024